Tech Video

There are two stunning tech videos showing off the Cry Engine and showing off Direct-X features of the game. Quick link to Video One and Video Two

Video 1

This video was released on Jan 21, 2006 and can be downloaded from Pixel Rage (under Crysis Official Tech Demo (Hi-Res)) or streamed from Google Video. It shows:

  • dynamic day/night cycle
  • fully interactive environments
  • sunrays + diffuse transmission
  • real-time soft shadows
  • soft particles
  • interactive/destructible environments
  • volumetric clouds
  • advanced shader technology

Some screenshots of the video.

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Video 2

This video was released on Mar 24, 2006 and can be downloaded from Pixel Rage (under Crysis GDC 2006 Hi-Res Trailer) or streamed from Google video. There is an offical description released for this video:

Volumetric Clouds

Through an advanced Imposter Rendering Technique Crytek delivers volumetric cloud formations that are illuminated in real-time and allow soft fly-throughs. This allows for frantic action when you are fighting aliens in the sky. The clouds also cast realistic shadows on anything lying beneath them.

Real-time Ambient Maps

A first in lighting technology is a real-time implementation of indirect lighting that approximates ambient light intensity. This technology provides realistic ambient lighting. Using this technology Crysis will feature the most realistic lighting without compromising the real-time performance.

Soft Shadows

All objects cast shadows that are pixel accurate and soft according to the sunlight diffusion; allowing for an unparalleled shadow rendering technology.

Depth of Field

A leak and bleeding free implementation of Depth of Field is shown to support focus changes. Crysis will feature this technology as part of their cinematic gameplay experience. Unfortunately we can not share any further information at the moment...stay tuned.

Motion Blur

The camera, as well as any object on screen, if moved too quickly features directional high quality motion blur. This feature provides a cinematic visual quality supporting what Crytek calls "Video Realism".

Sneak Peak Crysis

A sample combat implementation of a Next Gen Jungle Combat is shown, whilst this is only a part of Crysis, it showcases the leap forward in that area from that experienced in Far Cry. At the end of this video a massive enemy is shown that is definitely not of human nature, it is surrounded in fire, smoke and destruction. You can expect to see more about this enemy at E3.

Hints

You can see destructible vegetation, soft vegetation bending, high-dynamic range rendering, sub surface scattering and many more complementary technologies. This is a small part of the technology Crytek are introducing into Crysis. These features will truly make a next-gen experience for the PC gaming community!